USE THIS CHART TO SELECT A PLAYING LEVEL!
1.
Press LEVEL to enter Level Mode.
2.
Next, select your level, using the chart below. There are two ways to do this.
• Cycle through the levels until your level is displayed:
Press BLACK/> to increase levels by one.
Press </WHITE to decrease levels by one.
Press LEVEL to increase levels by eight.
• OR, simply locate your level square and press it to display that level!
3.
Finally, press
ENTER to exit
Level Mode,
using your
new level!
*Increases with user's
time per move.
For more details on all
the playing levels, see
Section 3.
G4 ................ 4 moves ................. PLY: 4
G5 ................ 5 moves ................. PLY: 5
G6 ................ 6 moves ................. PLY: 6
G7 ................ 7 moves ................. PLY: 7
G8 ................ 8 moves ................. PLY: 8
On the Training Levels, the computer's search depth is
limited to a certain number of moves, as shown above. As
you cycle through the levels, the computer displays PLY: #
for each level. A "ply" is an individual move (a move for either
side), and "#" is the number representing the search depth.
For example, on Level G1, the computer searches to a depth
of one ply (PLY: 1), and thus looks ahead only one indi-
vidual move. On this level, therefore, it will often overlook a
mate in one. This produces weaker play, giving beginners a
better chance of beating the computer!
30 sec.
Infinite
40 moves
per move
Level
in 3:00
L 0:30
9:99;99
3:00;40
A8
B8
C8
20 sec.
10 min.
50 moves
per move
per move
in 2:00
L 0:20
L10:00
2:00;50
A7
B7
C7
15 sec.
5 min.
45 moves
per move
per move
in 2:30
L 0:15
L 5:00
2:30;45
A6
B6
C6
10 sec.
3 min.
40 moves
per move
per move
in 2:00
L 0:10
L 3:00
2:00;40
A5
B5
C5
5 sec.
2 min.
35 moves
per move
per move
in 1:30
L 0:05
L 2:00
1:30;35
A4
B4
C4
3 sec.
1.5 min.
40 moves
per move
per move
in 1:45
L 0:03
L 1:30
1:45;40
A3
B3
C3
2 sec.
1 min.
35 moves
per move
per move
in 1:45
L 0:02
L 1:00
1:45;35
A2
B2
C2
1 sec.
45 sec.
40 moves
per move
per move
in 1:30
L 0:01
L 0:45
1:30;40
A1
B1
C1
NORMAL LEVELS +
TOURNAMENT
INFINITE LEVEL
LEVELS
90 min.
8 sec.
Mate in
per game
per move*
8 moves
1:30;99
Fun: 8
=in: 8
D8
E8
F8
60 min.
7 sec.
Mate in
per game
per move
7 moves
1:00;99
Fun: 7
=in: 7
D7
E7
F7
45 min.
6 sec.
Mate in
per game
per move
6 moves
0:45;99
Fun: 6
=in: 6
D6
E6
F6
30 min.
5 sec.
Mate in
per game
per move
5 moves
0:30;99
Fun: 5
=in: 5
D5
E5
F5
20 min.
4 sec.
Mate in
per game
per move
4 moves
0:20;99
Fun: 4
=in: 4
D4
E4
F4
15 min.
3 sec.
Mate in
per game
per move
3 moves
0:15;99
Fun: 3
=in: 3
D3
E3
F3
10 min.
2 sec.
Mate in
per game
per move
2 moves
0:10;99
Fun: 2
=in: 2
D2
E2
F2
5 min.
1 sec.
Mate in
per game
per move
1 move
0:05;99
Fun: 1
=in: 1
D1
E1
F1
BLITZ
FUN
MATE SEARCH
LEVELS
LEVELS
LEVELS
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
LEVEL
H1 ........... Self-Adaptive 1 ........... Adt: 1
H2 ........... Self-Adaptive 2 ........... Adt: 2
H3 ........... Self-Adaptive 3 ........... Adt: 3
H4 ........... Self-Adaptive 4 ........... Adt: 4
H5 ........... Self-Adaptive 5 ........... Adt: 5
H6 ........... Self-Adaptive 6 ........... Adt: 6
H7 ........... Self-Adaptive 7 ........... Adt: 7
H8 ........... Self-Adaptive 8 ........... Adt: 8
The Self-Adaptive Weak Levels are perfect for players who
are just starting out. Here, beginners have the chance to
interact with the computer on eight weakened levels of
varying ELO rating strengths, and the computer's strength is
adjusted to match that of the player.
On the lowest level (H1), the computer will set its playing
6
8 ply
Self-
search
adaptive 8
PLY: 8
Adt: 8
G8
H8
7 ply
Self-
search
adaptive 7
PLY: 7
Adt: 7
G7
H7
6 ply
Self-
search
adaptive 6
PLY: 6
Adt: 6
G6
H6
5 ply
Self-
search
adaptive 5
PLY: 5
Adt: 5
G5
H5
4 ply
Self-
search
adaptive 4
PLY: 4
Adt: 4
G4
H4
3 ply
Self-
search
adaptive 3
PLY: 3
Adt: 3
G3
H3
2 ply
Self-
search
adaptive 2
PLY: 2
Adt: 2
G2
H2
1 ply
Self-
search
adaptive 1
PLY: 1
Adt: 1
G1
H1
TRAINING
SELF-ADAPTIVE
LEVELS
WEAK LEVELS
TYPE
DISPLAY