Bind; Modelmatch; Binding A Receiver - Spektrum DX3S DSM SPORT SYSTEM Guide De L'utilisateur

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bInd

Binding is the process of teaching the receiver the
specific transmitter's code called GUID (Globally Unique
Identifier) and storing failsafe values. When a receiver is
bound to a transmitter/ model memory, the receiver will
only respond to that specific transmitter/ model memory
(see ModelMatch below).
Note: If a receiver is not bound to a specific
model memory it will not operate.

ModelMaTCh

The DX3S features patented ModelMatch technology
that prevents operating a model using the wrong model
memory. During the binding process, the receiver
stores code that is assigned to the specific model that
is currently selected in the transmitter. For example: if
the model that is selected in the transmitter is model #3,
when a receiver is bound to that transmitter, the receiver
will only operate when model #3 is selected. If another
model memory is selected (model #5 for example) the
receiver will not connect. If model three is again selected
in the transmitter, the receiver bound to model #3 will
connect. ModelMatch prevents operating a model using
the wrong model memory.
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bIndIng a reCeIver

Bind Plug
1. With the receiver off insert the bind plug into the
BIND/RS port (SR3300T) or the BIND port (SR300)
on the receiver.
2. Power the receiver through any port that is not
a 3.3V telemetry port. The amber LED will flash
continuously, indicating the receiver is in bind mode.
WARNING: Do not power the SR3300T
through the LAP, TEMP, or RPM Port. The
receiver will be damaged!
3. Turn on the transmitter and make sure the transmitter
is in the desired model number you intend to use.
4. Press the Rolling Selector to access the List screen.
5. Rotate the Rolling Selector to highlight the Bind
screen and press the Rolling Selector to access
this screen.
6. Rotate the Rolling Selector to highlight BIND.
SPEKTRUM DX3S USER GUIDE
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