ScrollIng through
patcheS
Your UltraNova comes pre-loaded with a set of factory patches, which may be auditioned
from the opening Patch Menu. The opening Patch Menu can always be accessed by press-
ing the SYNTH button [25]. The patches are arranged as 4 banks (A to D), each with 127
patches (000 to 126). Rotate RE1 to scroll through the patches. The new sound is loaded
as soon as the patch data shows in the display. Alternatively, the PATCH/BANK knob [24]
EQ
EQBasLvl
EQMidLvl
EQTrbLvl
0
0
can be used to dial through the whole set; in this case, rotate the PATCH/BANK knob to
select the patch and push and rotate the knob select the bank. Note that the name of the
Dly1Time
Dly1Sync
Dly1Fbck
patch is also displayed.
64
Off
SearchIng through
Ch1Type
Ch1Rate
Ch1Sync
Chorus
20
categorIeS
GATOR
GtOn/Off
GtLatch
GtRSync
On
Off
Apart from being arranged in 4 banks, the patches are also categorised for you according
GATOR
GtMode
EditGroup EEEE----
to the type of sound; this makes inding suitable sounds much easier. Each patch belongs
Mono16
1
--------
to both a Genre and a Category; the Genre broadly indicates the musical area for which
the patch might be suitable, the Category further subdivides the set by sonic characteris-
Patch
Name
tics. Press the PATCH BROWSE button [23], and the display below appears:
A000
Init Program
Patch
Name
A000
Init Program
The display shows the location and name of the currently-selected patch. The default is for
Posng
*-------
--------
all patches to be available, because the Genre and Category search criteria are both set
A
o
Init Program
to 'All'. RE8 and RE7 let you reduce the number of available patches by iltering only those
PATCHSAVE
Bank
Patch
Destination
which belong to a selected Genre and/or Category respectively.
Dest+C&G
A
0
Init Program
Tweak1
Tweak2
Tweak3
Tweak4
Once the ilter criteria have been set, the reduced patch set can be browsed either in loca-
----
----
----
tion order (the default), or by name, alphanumerically. This choice is set by RE5, which sets
----
----
----
the 'Find By' parameter to either 'A000-D127' (location order) or 'A-Z' (alpha sort).
M 123456
M 123456
M 123456
M 123456
If there are no matches for the Genre/Category combination selected you will not
0 ------
0 ------
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be able to change the patch – try a different combination!
NmbrMods
NmbrMods
NmbrMods
NmbrMods
0
0
0
E123456
E123456
E123456
E123456
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The Genres and Categories are listed below:
CATEGORY
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0 R-----
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Bass
Bell
Classic
Drum
Keyboard
Lead
Movement
Pad
Poly
SFX
String
External Input
Vocoder
GENRE
Classic
Drum 'n' Bass/ Breaks
House
Industrial
Jazz
R 'n' B/Hip Hop
Rock and Pop
Techno
Dubstep
EQBasFrq
EQMidFrq
EQTrbFrq
0
64
64
64
Dly1L/R
Dly1Wdth
DLy1Slew
64
1/1
127
127
Ch1Fbck
Ch1Depth
Ch1Delay
Off
+10
64
64
GtKSync
GtSlew
GtDecay
16th
On
16
64
❚❚❚ ❚ ❚
❚ ❚ ❚ ❚
❚ ❚❚❚
❚❚ ❚❚
--------
--------
Find By
Category
A000-D127
All
Upper
Lower
Number
A
a
0
SaveCatg SaveGenre
None
None
Tweak5
Tweak6
Tweak7
----
----
----
----
----
----
----
----
M 123456
M 123456
M 123456
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0 ------
0 ------
NmbrMods
NmbrMods
NmbrMods
0
0
0
0
E123456
E123456
E123456
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DISPLAY SHOWS:
M 123456
M 123456
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Bass
Bell
Classic
Drum
Keyboard
Lead
Movement
Pad
Poly
SFX
String
ExtInput
Vocoder
DISPLAY SHOWS:
Classic
D&B/Brks
House
Industri
Jazz
R&B/HHop
Rock/Pop
Techno
Dubstep
comparIng patcheS
When editing stored patches to create new sounds it may be useful to compare the edited
version with the original stored patch. This is achieved by using the COMPARE [23]
button. Press the COMPARE button and play a key, and you will hear the original stored
patch. Release the COMPARE button play the key again and you will hear the patch in its
currently edited state. If you press the COMPARE button while in any of the menu pages
(except the Write menu), the stored patch parameters will be displayed.
You can compare the currently edited patch with any preset stored in the UltraNova. This
is useful when selecting a new location for the patch to be saved to. To do this, press the
WRITE [23] button twice to access page 2 of the Write menu. Using RE2 (Bank) and
FX - EQ
EQ
EQBasLvl
0
RE3 (Patch) select the stored patch that you want to compare. Pressing and holding the
COMPARE button and a key will enable the stored patch to sound.
FX - DELAY 1/2 DELAY1
Dly1Time
64
Note: If the WRITE button is pressed again (while in page 2 of the Write menu), the cur-
rently edited patch will be saved in the location selected by RE2 and RE3. To avoid saving
FX - CHORUS 1-4CHORUS1
Ch1Type
GtL/Rdel
Chorus
the edited patch press any other synth button to exit the Write menu (e.g., SYNTH [25]).
0
FX- GATOR
GATOR
GtOn/Off
StorIng a patch
On
GATOR
GtMode
It is possible to store or write your own patches directly into the UltraNova without using
Mono16
the UltraNova Librarian software application. The Write menu consists of two pages and
both can be accessed by pressing the WRITE [23] button. A third press of the WRITE
SYNTH
Patch
Name
Genre
button will store the preset. It is also possible to move between the pages using the PAGE
A000
Init Program
All
BACK and NEXT buttons [4].
PATCH BROWSE
Patch
Name
Punctuate
A000
Init Program
Entering patch name (Page 1)
space
PATCH SAVE PATCHSAVE
Posng
A
o
RE1: Not used.
PATCHSAVE
Bank
Tweak8
Dest+C&G
A
----
RE2: Cursor Position
----
TWEAK
Tweak1
Tweak2
This moves the cursor position up and down the text string for the purpose of editing
----
----
characters.
M 123456
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----
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NmbrMods
RE3: Character select
TOUCH
M 123456
M 123456
0
0 ------
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Turning RE3 scrolls through the entire character set (A-Z, a-z, 0-9 and special characters).
E123456
The location of the character being edited is determined by RE2.
NmbrMods
NmbrMods
-----
0
0
E123456
E123456
RE4: not used
M 123456
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RE5: Uppercase characters
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M 123456
The parameter scrolls through the uppercase character set 'A' to 'Z'. The location of the
0 R-----
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character being edited is determined by RE2. Press the lashing button directly below RE5
to enter the character and automatically increment the cursor to its next position.
RE6: Lowercase characters
The parameter scrolls through the lowercase character set 'a' to 'z'. The location of the
character being edited is determined by RE2. Press the lashing button directly below RE6
to enter the character and automatically increment the cursor to its next position.
RE7: Numerical characters
The parameter scrolls through the numerical character set '0' to '9'. The location of the
character being edited is determined by RE2. Press the lashing button directly below RE7
to enter the character and automatically increment the cursor to its next position.
RE8: Punctuation and special characters
The parameter scrolls through a set of punctuation and special characters. The location of
the character being edited is determined by RE2. Press the lashing button directly below
RE8 to enter the character and automatically increment the cursor to its next position.
EQMidLvl
EQTrbLvl
EQBasFrq
EQMidFrq
0
0
64
Dly1Sync
Dly1Fbck
Dly1L/R
Dly1Wdth
Off
64
1/1
Ch1Rate
Ch1Sync
Ch1Fbck
Ch1Depth
20
Off
+10
GtLatch
GtRSync
GtKSync
GtSlew
Off
16th
On
❚❚❚ ❚ ❚
❚ ❚❚❚
EditGroup EEEE----
--------
1
--------
--------
Find By
A000-D127
*-------
--------
Upper
Lower
Init Program
A
Patch
Destination
SaveCatg SaveGenre
0
Init Program
Tweak3
Tweak4
Tweak5
Tweak6
----
----
----
----
----
----
M 123456
M 123456
M 123456
M 123456
0 ------
0 ------
0 ------
0 ------
NmbrMods
NmbrMods
NmbrMods
NmbrMods
0
0
0
E123456
E123456
E123456
E123456
-----
-----
-----
M 123456
M 123456
M 123456
M 123456
0 ------
0 ------
0 ------
0 ------
EQTrbFrq
64
64
DLy1Slew
127
127
Ch1Delay
64
64
GtDecay
GtL/Rdel
16
64
0
❚ ❚ ❚ ❚
❚❚ ❚❚
Category
Genre
All
All
Number
Punctuate
a
0
space
None
None
Tweak7
Tweak8
----
----
----
----
----
----
M 123456
M 123456
0 ------
0 ------
NmbrMods
NmbrMods
0
0
0
E123456
E123456
-----
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-----
M 123456
M 123456
0 ------
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7