Programming; Menu For Contest Programming; Menu For Training Programming - Favero Electronics PS-K Manuel D'utilisateur

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Les langues disponibles
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Les langues disponibles

Acoustic signals
Acoustic signals occur automatically at the end
of both, the combat time and 10sec of knock-
down. It is possible to program the volume, the
type of sound, the end of match warning and the
pre-10 sec warning. (please see Programming
chapter). When the Sound volume = [0], [#]
appears on the consul display in front of the
chronometer and no signal is emitted at the
expiry of the time.
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "OUT" connection, situated on
the left side of the number 1 scoreboard consul,
and the other connector to the "IN" connection of
scoreboard 2 where the display is repeated.
Cables of 2.5m, 15m, 30m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.

PROGRAMMING

Language selection
Press the "PROG
IN-OUT
using the "+" and "-" keys to select the language
desired.
Press the "PROG
IN-OUT
language programming.
The scoreboard can be turned to CONTEST
mode, after pressing "NEW Contest", or
TRAINING mode, after pressing "NEW
Training". According to the last mode of function
selected, it is only possible to access or modify
the parameters relevant to the function chosen,
after entering into the programming section with
the "PROG
" key.
IN-OUT
Press the "PROG
IN-OUT
from programming.
Use the "+" and "-" keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the "NEXT" key to pass
to the following parameter.
" key for 2sec and then
" key again to end the
" key to enter and exit

Menu for CONTEST programming

[ "CONTEST PROGRAMMING" ]
Time: MINUTES [from 0 to 9]
Defines the minutes of duration of the contest.
Use the "+" and "-" keys to change the value.
Press continuously to vary the speed.
Press "NEXT" to pass to the following parameter
or "PROG
" to end the programming.
IN-OUT
Time: SECONDS [from 0 to 59]
Defines the duration in seconds of the contest.
Sound volume: [3 - 2 - 1 - 0]
Defines the intensity of sound; selecting: [3] =
High , [2] = Medium , [1] = Low , [0] = Off.
Sound type: [1 - 2 - 3]
Defines the type of sound at the end of time;
selecting: [1] = ringing sound, [2] = continuous
sound , [3] = intermittent sound.
Pre-end warning: [from 0 to 60sec]
Defines how much time remains until the end of
the contest through the emission of a warning
signal. If set at =[0] the signal will not be emitted.
Pre-10sec warning: [from 0' 0" to 0' 9"]
Defines, during the 10sec count, the amount of
seconds before the warning signal is emitted.
If set at =[0] the signal will not be emitted.
Score difference for the victory: [from 3 to 99]
Defines how many points of advantage must have
an athlete to be considered the winner. The
victory is indicated by the blinking of his score.

Menu for TRAINING programming

[ "TRAINING PROGRAMMING" ]
Action time: MINUTES [from 0 to 9]
Determines the time of action. Modify the value
with the "+" and "-" keys. Press continuously to
vary the speed. Press "NEXT" to pass to the
following parameter or "PROG
programming.
Action time: SECONDS [from 0 to 59]
Determines the seconds of the Action time.
Pause time: MINUTES [from 0 to 9]
Determines the minutes of the Pause time
following the Action.
5
ENGLISH
at intervals of 1sec.
at intervals of 1sec.
" to end the
IN-OUT

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Ce manuel est également adapté pour:

162-2012

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