1
Press EDIT/NO repeatedly until "LevelSync ?"
appears in the display during recording or
recording pause.
2
Press YES twice to display "LevelSync ON."
"LEVEL-SYNC" appears in the display.
To cancel Automatic Track Marking
1 Press EDIT/NO repeatedly until "LevelSync ?" appears in
the display during recording or recording pause.
2 Press YES.
3 Press EDIT/NO repeatedly until "LevelSyncOFF" appears
in the display.
When you want to mark track numbers after you
have finished recording
Use the Divide function (see "Dividing Recorded
Tracks" on page 32).
Note
If you turn off the unit or disconnect the AC power cord, the
player will recall the last setting (LevelSync ON or OFF) of
the Automatic Track Marking function the next time you
turn on the unit.
Recording on MDs
Starting Recording with
6 Seconds of Prestored Audio
Data (Time Machine Recording)
When recording from an FM or satellite broadcast, the
first few seconds of material are often lost due to the
time it takes you to ascertain the contents and press the
record button. To prevent the loss of this material, the
Time Machine Recording function constantly stores
6 seconds of the most recent audio data in a buffer
memory so that when you begin recording the sound
source, the recording actually begins with the
6 seconds of audio data stored in the buffer memory in
advance, as shown in the illustration below:
When you press
AMS in Step 3
Audio data in 6-second buffer memory
Beginning of the sound source to be recorded
§
·
P
p
1
Do steps 1 to 5 in "Recording on an MD
Manually" on page 25.
The player stands by for recording.
2
Start playing the sound source you want to
record.
The most recent 6 seconds of audio data is stored
in the buffer memory.
3
Press AMS to start Time Machine Recording.
Recording of the sound source starts with the
6 seconds of audio data stored in the buffer
memory.
To stop Time Machine Recording
Press p.
Note
The player starts storing audio data when it is in recording
pause and you start playing the sound source. With less
than 6 seconds of playing of the sound source and audio
data stored in the buffer memory, Time Machine Recording
starts with less than 6 seconds of audio data.
End of the sound source
to be recorded
Time
Recorded
portion
§
≠ AMS ±
•
•
0
)
≠ AMS ±
29
EN