5. Landing the Sky Surfer 2.0
Watch the fl ight time. After 8-10 minutes (depending on wind conditions) the battery is weak and
you must initiate the landing.
Note: if the battery is too weak, the model can no longer be controlled, which
makes the landing much more diffi cult.
1. Rotate the model in the wind direction at a height of 20 - 30 m to prepare
for landing.
2. Keep attention to the height and position, do not descent too fast and na-
vigate to your landing site.
3. At about 10 m altitude the fi nal landing phase begins. Slowly release the
accelerator to control the descent angle and land safely.
If the wind freshens up unexpectedly during the fl ight and makes
the control of your Sky Surfer diffi cult or impossible, immediately
make an emergency landing and wait until the wind stagnates.
4. The landing must be done always against the wind to redu-
ce speed and allow a soft touchdown.
Turn OFF the Sky Surfer fi rst and then the transmitter.
The motor of the Sky Surfer 2.0 gets very hot during operation, so it has to cool down before
the next launch at least 20 minutes - otherwise the motor can be damaged!
After use unplug the fl ight battery and remove it from the model!
We wish you loads of fun and pleasure fl ying your Sky Surfer 2.0!
Operating Instructions Sky Surfer 2.0
Note the wind di-
rection!
Always
start against the
wind direction.
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