2. Next, press MOVE at the beginning of the game. The computer will play with White at the top of the chessboard and waits
until you have played with Black at the bottom of the board.
XVI. CANCELLING MOVES
If you press the start square with a chess-man with the intention of moving but then decide you want to move another chess-
man, press the same square once again. The lights indicating the coordinates of the square will come on and you can make
another move.
If you have already made your move and the computer is busy thinking, or has already lit up the co-ordinates of the start
square for its move:
1. Press the TAKE BACK button.
2. The computer will then interrupt its thinking and illuminate the lights of the square you last moved to. Press the square and
pick up the piece.
3. The computer will then indicate the coordinates of the square you moved from. Press this square and put the piece back on
it.
4. If you want to cancel a capture or a capture en passant, the computer will remind you to reinstate the captured piece on the
chessboard by indicating the coordinates of the square where the piece was. Press this square and replace the piece on
the chessboard.
5. If you cancel a castling move, you first have to move your King, then your Rook and press the squares of each of these.
6. If you cancel the promotion of a pawn, do not forget to exchange your Queen for a pawn.
If you want to cancel your move but you have already performed the computer's reply, press the TAKE BACK button and
cancel the computer's move by following the procedure described above. Then press the TAKE BACK button once again to
cancel your own move.
If you have already pressed the square the computer wants to move from and it is showing what square it wants to move to,
then press TAKE BACK once to cancel the computer's move, and then a second time to cancel your own.
If you want to cancel two moves, press the TAKE BACK button a third time to cancel the preceding move by the computer.
Next, press the TAKE BACK button a fourth time to cancel your preceding move. If you try to cancel more moves, the
computer will make an error sound. If you want to cancel more than two moves, you must use the SET UP option to change
the position (see paragraph XXI).
XVII. HINT OPTION
To ask the computer to tell you which move it suggests you make:
1. Press the HINT button.
2. The computer will illuminate the coordinates of the square it suggests you move from. Press this square (or press HINT
again).
3. The computer will then illuminate the coordinates of the square it suggests you move to. Press this square (or, again, press
HINT).
4. Now you have two choices: make the move as suggested by the computer by pressing the start and the destination
squares once again, or make a different move.
The move that the computer shows you is the move that it expects you to make. Every time it is your move and you are
thinking about the move you are about to make, the computer is already preparing its response. If your move is one the
computer expects, it will be able to respond immediately most of the time.
To follow the thoughts of the computer while it analyses a position:
1. Press the HINT button while the computer is thinking.
2. The computer will illuminate the coordinates of the square it is thinking of moving from at that moment. Press that square
(or press HINT again).
3. The computer will then illuminate the coordinates of the square it is thinking of moving to. Press this square (or, again,
press HINT). The computer will then continue thinking.
Now you know the move that the computer will probably make and this enables you to make the most of your alertness and to
begin thinking about your retaliation.
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