The "NEW Training" key prepares the
_
scoreboard for working exclusively as a timer for
training, without indicating: scores, penalties,
advantages, medical crosses. Only the action
and pause times are visualized as well as the
number of action/pause cycles.
To start up a training session, press the
" N E W Tr a i n i n g " k e y a n d t h e n t h e
_
"START STOP
_
_
TIME
time score. Please see the PROGRAMMING
chapter for setting up the time of action, pause,
and number of cycles.
Acoustic signals
With the "SOUND" key the acoustic signal can
be activated manually (with the type of sound
and volume defined through programming).
When the Sound volume =[0], on the console
display the signal [#] will appear in front of the
chronometer and no sound will be emitted at the
end of time (please see the PROGRAMMING
chapter).
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "OUT" port, situated on the left
side of the 1st scoreboard console, and the
other connector to the "IN" port of 2nd
scoreboard 2, where the display is repeated.
Cables of 2.5m, 15m, 30m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.
PROGRAMMING
Language selection
Press the "PROG
_
IN-OUT
then use the "+" and "-" keys to select the
language desired.
Press the "PROG
_
IN-OUT
language programming.
The scoreboard can be turned to CONTEST
mode, after pressing "NEW Contest", or
TRAINING mode, after pressing "NEW
Training". According to the last mode of function
selected, it is only possible to access or modify
the parameters relevant to the function chosen
after entering into the programming section with
the "PROG
" key.
_
IN-OUT
" key to begin or stop the
" key for 2 sec and
" key again to end the
_
Press the "PROG
from programming.
Use the "+" and "-" keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the "NEXT" key to pass
to the next parameter.
Menu for CONTEST programming
[ "CONTEST PROGRAMMING" ]
Time: MINUTES [from 0 to 99]
Defines the duration in minutes of the contest.
Use the keys "+" and "-" to change the value.
Press continuously to vary the speed.
Press "NEXT" to pass to the following parameter
or "PROG
" to end the programming.
_
IN-OUT
Time: SECONDS [from 0 to 59]
Defines the duration in seconds of the contest.
LUTE : SECONDS [from 0 to 59]
Defines the seconds of "LUTE-time".
Count mode: [Forward, Backward]
Defines if the time count is forwards or
backwards.
Penalty: [Automatic, Manual]
Enable the Automatic or Manual operation of
penalties. Se "Penalty = Automatic" operation is
selected , it will happen:
a) with the 2nd penalty, the number of
opponent's advantages is also increased ;
b) with the 3rd penalty, 2 points are added to the
opponent.
Sound volume: [3 - 2 - 1 - 0]
Defines the intensity of sound; selecting: [3] =
High , [2] = Medium , [1] = Low , [0] = Off.
Sound type: [1 - 2 - 3]
Defines the type of end of time sound;
selecting: [1] = ringing sound, [2] = continuous
sound , [3] = intermittent sound
Press "PROG
_
IN-OUT
Menu for TRAINING programming
[ "TRAINING PROGRAMMING" ]
Action time: MINUTES [from 0 to 99]
Determines the time of action. Modify the value
with the "+" and "-" keys. Press continuously to
5
ENGLISH
" key to enter and exit
_
IN-OUT
" to end the programming.