Gemini ICFX Mode D'emploi page 5

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the unit to play continuously (after the last track, the unit will return to the
first track of the disc & continue to play).
C
& S
functions appear in the display to indicate which
ONTINUOUS
INGLE
mode the unit is in. When deactivated, no play function will appear in the
LCD (16). See LCD.
11. T
: For CD(s) the T
(25) button switches the time display
IME
IME
between the 3 available choices listed under LCD (16):
- Time elapsed on the track
- Total time remaining on the disc
- Time remaining on the track.
12. K
: Pressing the K
(26) button activates the K
EY
EY
With this feature engaged, using the P
only modify the tempo of the track playing, without changing the key or
tone of the track playing.
13. BPM: Use the BPM (27) button to count the beats per minute on
a track. This feature will allow you to beat match faster & easier. Press
the BPM (27) button once to activate the BPM (27); under the icon for
in the LCD (16) BPM info will appear. Press the button again to deac-
P
ITCH
tivate the BPM (27), the LCD (16) will hide the BPM info under the icon
for P
.
ITCH
14. L
: Pressing L
(17) while a track is playing will enter
I
I
OOP
N
OOP
N
a loop point into the memory, & the L
idly while memorizing the loop entry point. This is the first step in creat-
ing a S
L
.
EAMLESS
OOP
15. L
: After a loop entry point is memorized, pressing L
O
OOP
UT
O
(18) in play mode will complete the loop with an exit point.
UT
This will repeat the section between the loop's entry point, programmed
with pressing L
I
(17), & a second exit loop point, when the L
OOP
N
(18) button is pressed. Press L
(18) again to stop the loop from
O
OOP
UT
repeating & continue play from the point where the loop ends.
16. R
: Press R
(19) for the unit to return to the previous-
ELOOP
ELOOP
ly set loop. Press R
(19) repeatedly for stuttering the loop
ELOOP
entry point. The R
(19) function automatically returns the music to
ELOOP
the loop point & will play the loop until it is released with L
17. B-E
: Press B-E
(20) to edit the S
DIT
DIT
allows you to adjust the exit point saved in your L
ting with the use of the J
W
(22). S
S
OG
HEEL
EE
18. P
: Pressing P
(28) enable you to select pitch levels
ITCH
ITCH
ranging from 4%, 8%, 16%, & 100%. Press the 4% & 16%
(P
O
) together to turn off the P
ITCH
FF
Press 4%, 8%, & 16%, simultaneously to select the 100% pitch
setting.
19. P
: Pushing the P
B
ITCH
END
automatically raise the pitch up to +4% or lower the pitch down to -4%
from the existing pitch setting. Releasing the P
return the pitch to the original pitch setting. You can use the P
(29) to match beats when mixing from one song to another.
20. P
: Moving the P
C
S
ITCH
ONTROL
LIDE
ITCH
down will lower or raise the pitch percentage up to the selected P
(28) setting.
21. B
trol in conjunction with P
stopping a track. The B
record stopping/starting on a turntable. The higher or lower the parameter
the longer or shorter it takes for the record to stop. Push the B
(23) rotary control to activate this section. The LCD (16) section for
C
UE
Pitch will read out the B
(23) rotary control clockwise for a long, slow stop. Turn the B
C
(23) rotary control counter clockwise for a short, fast stop. Press the
UE
B
/R
RAKE
ECALL
back to the pitch percentage display.
L
function.
EY
OCK
You may also recall stored cue points placed on any CD for fast mixes dur-
(30) will
S
C
ITCH
LIDE
ONTROL
ing live sessions with the use of the B
C
S
UE
TORAGE
22. R
reverse.
23. M
storing memory in your C
also use this feature to store your C
er time in conjunction with the B
faster mixes during live sessions.
I
's LED will blink rap-
OOP
N
single
loop
playing to provide an extra layer to your mix. You may store 2 samples in
the S
AMPLER
OOP
stored the respective LED will remain lit indicating that the sample is ready
to be used at the press of the button(s).
25. C
O
OOP
UT
the fly. You may create an entry point in a track from which you will
begin play instantly. By pressing the cue point(s) you may jump to
different sections of a song or a CD without any breaks. This fea-
ture helps you eliminate pauses involved in track search &/or play
various points of a song to shorten or enhance a mix.
(18).
O
OPERATIONS:
OOP
UT
L
. This feature
1. Place a CD in the D
EAMLESS
OOP
(18) set-
CD. The disc will enter into the unit & begin to read.
O
OOP
UT
L
.
2. Adjust the T
EAMLESS
OOP
want to play for regular CD(s).
3. Press the P
C
S
(30).
ITCH
ONTROL
LIDE
SAMPLER:
To store a sample, first you must press M
(12) LED will be lit indicating that the unit is ready for sample storage.
(29) buttons will
B
ITCH
END
When the track has reached the desired point at which you would like the
sample to begin, select a S
(29) buttons will
B
ITCH
END
sample to be stored. You may choose the S
B
ITCH
END
one-shot sample or the L
playback until the user chooses to stop it. Press the S
(30) up or
C
S
ONTROL
LIDE
The S
AMPLER
ITCH
actively recording the sample.
When the desired selection has reached the point at which you want the
/R
C
: Use the B
/R
C
RAKE
ECALL
UE
RAKE
ECALL
UE
(8) to adjust the delay time in
/P
LAY
AUSE
(23) control simulates the sound of a
RAKE
parameter setting. Turn the B
RAKE
(23) rotary control again to return the LCD (16) setting
C
UE
(2) button. S
/R
C
RAKE
ECALL
UE
for more info.
: The R
(11) button simply plays the track in
EVERSE
EVERSE
/S
: The M
/S
(12) button allows you to begin
EMO
TORE
EMO
TORE
(13) & S
P
UE
OINTS
AMPLER
(9) points on a CD to recall at anoth-
UE
(23) rotary control for
/R
C
RAKE
ECALL
UE
24. S
: Use the S
(14) button(s) to play a section
AMPLER
AMPLER
of a track, stored in a sample memory bank, over the track
(14) button(s) - one S
, and one L
. Once a sample is
INGLE
OOP
P
: There are 3 C
P
(13) that may be created on
UE
OINTS
UE
OINTS
I
S
(7) & push it in so the unit accepts the
ISC
N
LOT
+10 (15) rotary control to select the track you
S
RACK
KIP
(8) button & the unit will instantly play.
/P
LAY
AUSE
/S
(12), the M
EMO
TORE
(14) button where you would like the
AMPLER
bank to store a standard,
INGLE
bank to store a sample that will repeat during
OOP
AMPLER
(14) LED will blink indicating that the M
EMO
5
(23) rotary con-
sample to end press the same S
the sample again to end recording. The S
/R
RAKE
ECALL
once you have ended the recording. The sample is now stored & ready for
play. You may press the S
/R
C
RAKE
ECALL
UE
song. While the sample is playing, the S
/R
RAKE
ECALL
To stop a sample from playing, press the S
the sample is playing to cut it short. If you are not satisfied with the record-
ing of the sample or its location, simply press the M
& follow the sampler instructions from the beginning.
CUE POINTS:
M
EE
AIN
To use the C
P
(13), you must first program the entry point. Press
UE
OINTS
the M
(12) button first to begin storing your C
/S
EMO
TORE
The M
/S
(12) LED will illuminate to indicate that the unit is ready
EMO
TORE
for cue storage. Select a location to store your C
ing one of the 3 C
P
UE
OINTS
(14). You may
When the track reaches the point at which you would like your cue to
begin, press a C
P
UE
OINT
when the cue selection has been stored. Press the C
to start from that point in the song at any moment during play & the unit
will automatically begin playing from that point. The C
will continue blinking during play to indicate that it is in use. When the C
P
(13) is no longer in use, the C
OINT
indicate that this cue point is still stored in that location.
To rerecord a C
P
UE
OINT
(13) that already has stored information, you will instantly overwrite
P
OINT
this information.
CUE:
To use C
(9) you must first find the point where you would like to begin
UE
play. Place the track in pause mode. This will activate the stutter mode.
Then use the J
W
(22) for fast, precise searching. S
OG
HEEL
for more info.
Once you have found the point at which you would like to begin playing,
do not further adjust the J
C
(9) LED will blink. Your Cue is now stored into the unit's memory.
UE
Press C
(9) to pause the song at your point of cue. Press & hold the C
UE
(9) button to begin Cue preview, which will allow you to judge whether the
point of cue you have loaded is satisfactory.
If you are not satisfied with your point of cue, enage P
/S
EMO
TORE
J
W
(22) to find the exact point you wish to begin play. Rapidly press
OG
HEEL
(8) twice to enter & exit play mode. You will be in pause mode.
P
/P
LAY
AUSE
The C
(9) LED will blink. Repeat the steps for Cue preview, to make sure
UE
your new cue point is satisfactory.
When you are satisfied with your point of cue, leave the C
alone, the C
(9) LED will remain on to indicate that the point of cue is
UE
(14) button.
stored & ready to be used.
/S
(12) is
TORE
CUE IDENTIFICATION:
The iCFX & CFX-20 have the ability to store one cue point per track in
icfx/cfx-20
(14) button you have chosen to save
AMPLER
(14) LED will remain lit
AMPLER
(14) button to layer the sample over any
AMPLER
(14) LED will blink.
AMPLER
(14) button again while
AMPLER
/S
(12) button
EMO
TORE
(13).
P
UE
OINTS
(13) by choos-
P
UE
OINTS
(13) buttons.
(13) button. The C
P
(13) LED will blink
UE
OINT
P
(13) button
UE
OINT
P
(13) LED
UE
OINT
P
(13) LED will remain on to
UE
OINT
(13), repeat these instructions. By selecting a C
J
W
(22)
EE
OG
HEEL
(22). Then press P
(8). Then
W
/P
OG
HEEL
LAY
AUSE
(8) & use the
AUSE
(9) button
UE
UE
UE
UE

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