Alto Professional ZMX122FX Guide D'utilisation page 4

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23.
EFFECTS SELECTOR – Selects the effect that the mixer's internal effects processor will apply to the various channels.
Each channel can send different levels of audio to the processor by adjusting their FX POST SEND knobs. See the
EFFECTS section for an explanation of the available effects.
24.
VARIATIONS SELECTOR – Selects the amount of the effect applied to the various channels.
25.
FX MUTE – Press this button to mute/unmute the effects.
26.
AUX RETURN TO MAIN MIX – Adjusts the volume of the signal being sent into the AUX RETURN INPUTS and routed
to the MAIN MIX OUTPUTS.
27.
AUX RETURN TO AUX 1 MON – Adjusts the volume of the signal being sent into the AUX RETURN INPUTS and
routed to the CTRL ROOM OUTPUTS.
28.
2-TRACK LEVEL – Adjusts the input signal level of the 2-TRACK INPUTS.
29.
CTRL ROOM / PHONES – Adjusts the volume of the CTRL ROOM OUTPUTS and your headphones.
30.
MAIN / 2-TRACK – Press this button to select which signal is routed to the CTRL ROOM OUTPUTS and your
headphones – the main mix or the signal from the 2-TRACK INPUTS.
31.
2-TRACK TO MAIN – Press this button to select which signal is routed to the MAIN MIX OUTPUTS – the main mix or
the signal from the 2-TRACK INPUTS.
32.
MAIN VOLUME – Adjusts the volume of the MAIN OUT.
33.
LED METERS – Shows the audio level of the main mix. Turn the volume down if the CLIP LED lights up excessively.
34.
PHANTOM POWER – This switch activates and deactivates phantom power. When activated, phantom power supplies
+48V to the XLR mic inputs and the LED above the switch will be lit. Please note that most dynamic microphones do not
require phantom power, while most condenser microphones do. Consult your microphone's documentation to find out
whether it needs phantom power.
35.
POWER LED – Illuminates when the mixer is on.
EFFECTS
TO HEAR THE EFFECTS ON A CHANNEL: Use the EFFECTS SELECTOR to choose one of the effects below, adjust the
parameter with the VARIATIONS SELECTOR, then turn up the FX POST SEND for that channel.
#
PRESET
1
VOCAL 1
2
VOCAL 2
3
LARGE HALL
4
SMALL HALL
5
LARGE ROOM
6
SMALL ROOM
7
PLATE
8
TAPE REVERB
9
SPRING REVERB
10
MONO DELAY
11
STEREO DELAY
12
FLANGER
13
CHORUS
14
REVERB+DELAY
15
REVERB+FLANGER Stereo flanger effect with room reverb.
16
REVERB+CHORUS
DESCRIPTION
Reverb, simulating a room with a small delay time.
Reverb, simulating a small space with a slight decay
time.
Reverb, simulating a large acoustic space.
Reverb, simulating the acoustics of a stage space.
Reverb, simulating a studio with many early reflections.
Reverb, simulating a bright studio room.
Simulates bright plate reverb.
Simulates classic tape delay created by multiple
playback heads.
Simulates the lightly stretched sound of spring reverb
from analog transducers.
Reproduces the signal after a small period of time.
Reproduces the signal after a small period of time with a
slight difference between the two stereo channels.
Classic stereo flanging effect, similar to a jet plane
taking off.
Simulates the full, complex, watery sound of several
instruments playing the same thing.
Delay effect with room reverb.
Stereo chorus effect with room reverb.
4
PARAMETER
RANGE
Decay time
0.8~1.1s
Pre-delay
0~79ms
Decay time
0.8~2.5s
Pre-delay
0~79ms
Decay time
3.6~5.4s
Pre-delay
23~55ms
Decay time
1.0~2.9s
Pre-delay
20~45ms
Decay time
2.9~4.5s
Pre-delay
23~55ms
Decay time
0.7~2.1s
Pre-delay
20~45ms
Decay time
0.6~6.1s
Pre-delay
Decay time
1.3~5.4
Pre-delay
0~84ms
Decay time
1.3~5.4s
Pre-delay
0~84ms
Delay period
60~650ms
Delay period
210~400ms
Feedback
37~73%
Rate
0.16~2.79Hz
Rate
0.5~5Hz
Delay period
211~375ms
Reverse decay time
1.0~2.9s
Flanger rate
0.16~2.52Hz
Reverse decay time
Chorus rate
0.5~4.74Hz
Reverse decay time
1.5~2.9s
10ms

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