Press the OK button to step to the next figure. After the player's time, the
move counter can be corrected: increase or decrease by pressing the +1 or
-1 button. When the value is correct, press OK.
Now press Start/stop to restart the timer to resumes the countdown based
on the corrected times. See section 9. Detailing on time correction for spe-
cific aspects of some options.
9.
Manual settings
Each timing method has an option number to allow manual set of all the
method parameters. After selecting a manual set option number (i.e. op-
tion 05 for Time + Guillotine) the parameters for this method must be set,
figure by figure. First the main times for both players must be set.
After this, a number of parameters follow, dependent on the selected op-
tion. See the below table for manual set parameters for all manual set op-
tions.
Change the currently flashing digit with the +1 or -1 button. When the de-
sired digit appears, press OK. This causes the next digit to start flashing. If
you don't want to change a digit, just press OK.
When you have finished entering all the parameters, the display will show
the Pause symbol > || and both players clock times. Now the clock can be
started: refer to Operation paragraph 5 for further instructions.
Parameters that need to be programmed for manual set options:
Option
Name
3
Time Rapid/Blitz
5
Time +
Guillotine
7
2 x Time +
Guillotine
9
Time +
Repeating Time
12
12 Time +
Bonus ("Fischer")
14
2 x Time +
Bonus ("Fischer")
18
Bonus ("Fischer")
Settings
1. Left-hand and right-hand player time
1. First period left-hand and right-hand time
2. Guillotine period time for both players
1. First period left-hand and right-hand time
2. Second period for both players **
3. Guillotine period time for both players
1. First period left-hand and right-hand time
2. Repeat period time for both players
1. First period left-hand and right-hand time
2. 2nd period time for both players
3. 2nd period move bonus time for both players
1. First period left-hand and right-hand time
1. Second period for both players *
1. 3rd period time for both players
2. 3rd period move bonus time for both players
1. left-hand and right-hand player time
1. Move bonus time for left-hand player
2. Move bonus time for right-hand player
table continues the next page
9