Display Symbols; Time Display; Checking The Option Number During A Game; The Move Counter - DGT Projects DGT 2010 Manuel D'utilisation

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11. Display symbols

In addition to the digits, the timer's display shows the following symbols:
Symbol
Meaning
Indicates that the batteries must be changed
Indicates that a Bonus period is active
Indicates that a Delay period is active
byo-yomi indicates that a Byo-Yomi period is active
This can be a Professional Byo-Yomi or a Canadian Byo-Yomi
The interim flag;
indicates that this player has first gone to the next time period.
Disappears after 5 minutes.
The (flashing) ultimate flag;
indicates a player who has run out of time.
Indicates that the times displayed are in hours and minutes.
A colon separates the hour and minutes digits (for instance 1:45 or 0:25).
Indicates that the times displayed are in minutes and seconds. A dot
separates the minutes and seconds digits (for instance 17.55 or 4.06).
sound on Indicates that the sound function is active, and the clock will
beep when approaching zero time.
Indicates that the clock is paused, either ready for the first start, or paused
by pressing Start/Stop, or halted due to a player reaching a time limit.
Indicates that the clock is running.
Indicates the player color.
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12. Time display

For times over 20 minutes, the DGT 2010 displays hours and minutes. The
icons hrs and min are visible. For times under 20 minutes, the clock displays
minutes and seconds and the icons min and sec are visible.
The maximum displayable time is 9:59.59. If a time would exceed this, it is
clipped to 9:59.59 without warning.
13. Checking the option number
During a game, you can check the selected option number without inter-
rupting the countdown. To do this, press the OK button.

14. The move counter

The clock keeps track of the number of moves that have been completed.
When starting a new game, the move counter has the value 0. The move
counter is incremented when the black player (see the
display) ends the turn.
icons on the
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