Carromco Ascot-601 Instructions De Montage page 29

Jeu de flechettes électronique
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point, then make another throw and try to make up the steps.
overshoots the number of steps needed, the cursor will then rebound with the
excessive steps from the end point. The cursor is moved along the path as
shown in the illustration. When the spot at the end point is filled, the end
point is then moved one step closer toward the starting point. The winner is
who fills all the vacant
spots and moves the end
point to the starting point
first.
Example:
1. Player 1 starts the
game. The display is showing "_20" that advises Player 1 to hit 20 in
order to fill the first spot. Player throws the first dart and hits 5. The
cursor is moved to the spot marked "5" in the illustration.
2. The board automatically calculates the difference and advises Player 1
with "_15" to shoot at. Player 1 aims at 15, but hits 17. The cursor
moves 15 steps and bounces off the end point 2 steps to land on the
spot "18".
3. Now, the display is showing "_2". Player 1 throws a third dart and hits
the number "2". The cursor lands exactly on the spot "20" and a cheering
tune played. The display is now showing "19", indicating the end point
has moved a step forward, and flashing for player change.
MINEFIELD
Essentially, this game is played the same way as Billiard.
exception is that there are 6 mines being planted randomly. You can pass
over a mine but do not stop on it. If the cursor happened to land on a mine,
the mine explodes and a "Life" is lost. Each player has 3 lives for spare. If
the player loses all 3 lives before finishing filling spots, he/she is then out of
the game. After the explosion, the spot is safe as a regular one.
When the end point encounters a mined spot, the end point passes
the mine and settles on the next spot. Hence, you do not need to fill the
mined spots. However, if explosion happens, the spot is then evacuated and
needs to be filled. The player who fills all the spots first or stays to be the
last one alive is the winner.
PACHISI
The concept was inspired from an old Indian game with the same
name and that has a German name equivalent to say "Don't Bother Me!"
The rules are similar to Billiard. In addition, there is a barrier between the
cursor and the end point. You need to land on the barrier in order to pass
this trouble to the next player. Otherwise, the cursor can only be bouncing
between the starting point and the barrier but never get over to the end point.
The player who finishes filling spots and moves the end point to the starting
point first is the winner.
30
If a hit
The

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