Chapter 7: Chess Rules & Tips
Object of game: Checkmate
Setting up to play: White moves fi rst and
tting up to play: White moves fi rst and
so begins with
a small advantage
The board is
position so that
each player has a
white corner
square on his far
right ("light on
right"). The rooks are placed on the
right"). The rooks are placed on the
two corner squares to the left and right.
The two knights are placed on the
squares next to the rooks. Next to these
are placed the two bishops and, in the
center, the queen and king. The White
queen is always positioned on a light
square and the Black queen on a dark
square ("queen on her own color"). The
eight pawns are placed on the squares
in the second row in front of these chess
pieces.
Movements of the pawns and pieces
The pawns can move only forward, For
the fi rst advance from its initial square
on the second rank, a pawn has the op-
tion of moving one or two squares, but
after that it can move only one square at
a time. The rook can move any number
of squares, but only on the ranks and
fi les. The bishop moves only on the
diagonals. The queen can move in any
direction over unoccupied squares, thus
being able to move on any open line.
Except for the knight, none of the pieces
can jump over men of either color or
change direction during a move. The
knight move is in the shape of an "L,"
moving two squares up or down and then
All manuals and user guides at all-guides.com
13
one square over.
one square over.
Or it can be one
Or it can be one
square up or
square up or
down and then
down and then
two over. The
two over. The
king moves in
king moves in
any direction but
ction but
it canʼt move
it canʼt move
into check
(attack by an
by an
enemy man).
my man).
Special Moves
Capturing a piece
Apart from the pawn, all pieces capture
in the normal direction of movement
as described above. A pawn, however,
which normally moves only in a straight
line, may capture only diagonally to
the left or right in front of its square.
A player doesnʼt have to capture an
opponentʼs man.
Castling
This is an important move that whisks
your king into safety and gets your rook
into action. The move is executed by
moving the king two squares towards the
moving the king two squares towards the
rook and then
placing the rook
ing the rook
on the square
passed over by
the king. A player
the king. A player
can castle only
once in a game.
Castling is legal
if neither the king
if neither the kin
nor the involved
nor the involved
rook has yet moved, if all the squares
between the king and rook are vacant,
if no enemy piece controls the squares
through which the king has to move, and