Draughts
Lots are drawn to decide who gets the white pieces and who the red. As
illustrated, the pieces on the black squares of the outer three rows are placed
opposite each other. White always starts the game.
The game is played only on the black squares. The pieces are moved
forward by 1 square in an oblique direction, one player alternates with
another player. The squares on which there are your own or an opponent's piece
may not be occupied.
If there is an opponent's piece with an empty square behind it; you can move over it
with the next move and remove it. Jumping can be continued as long as there is a
free square directly behind an opponent's piece. Jumping is possible in a zigzag
direction but only forward. Jumping over your own pieces is not allowed. If a
piece reaches the other side of the board, that piece becomes a king This is
shown by putting an already removed piece of your own color on top of this piece,
i.e., two pieces on top of each other. The king has the advantage that it can
be moved in all directions, also backwards, over as many squares as are free.
Pieces of the other player are removed in the same way as described above. If a
player moving a piece forward does not notice that he can jump over a piece of
his opponent, the opponent can then remove the piece or the king. The player who
removed all the opponent's pieces or encircles the opponent in such a manner that he
cannot move his pieces any more is the winner.
K = king
Pawn
The pawns may only move forward by one square towards the opponent.
From the starting position and for the first move only, a pawn can move forward 2 squares but this is not obligatory. The pawns
differ from all the other pieces in that the removing direction deviates from the moving direction. They can take a piece only
diagonally. Example: A white pawn on D4 may not take a black piece placed on D5 but can take the pieces placed on C5 or E5.
After removing it, it continues in its usual direction, i.e., one square forward. If a pawn reaches the last line of the chessboard, it can
be changed into any other piece.
Castle
Castles may move in the horizontal and vertical directions, i.e., either upwards or downwards, to the right or to the left, and
this across many empty squares. Since they are positioned in the corners of the chessboard, it is not easy to bring them into
action. Exception: see castling.
Knight
The knights are the only pieces which can jump across other pieces. With each move, they move to a square of another color. This
move is called the »knight's move«. They move two steps in one direction and one step in the other or vice
Chess
Setup - Black chessmen / White chessmen
The chess board is placed as illustrated between the players sitting
opposite each other so that on the right-hand side of each player there is a white
square in the corner. Each player has 16 pieces. Lots are drawn to decide gets
the white pieces. The board is set up as illustrated. Make sure that the white
queen is on a white square and the black queen on a black square. Each player
moves a piece in turn. The game starts with white. The aim of the game is to
"checkmate" the opponent's king by clever moves. If a king is directly
threatened, it is said to be in "check". If the opponent's king is put in check, the
opponent has to be informed so that he has the chance to move his king to a
safe square. If the king cannot escape, it is "checkmate".
The individual pieces may make certain prescribed moves to threaten the
opponent's king. Every piece that according to these rules can move to a square
occupied by an opponent's piece can take this piece (remove it from the game).
B = pawn
T = castle (rook)
S = knight
L = bishop
D = queen