Bonus ("Fischer" Or "Incremental" Mode) Options (Options 9 - 14); 5A. One Time Control Then Bonus ("Fischer") (Options 9 And 10); 5B. Two Time Controls Then Bonus ("Fischer") (Options 11 And 12); 5C. Bonus ("Fischer") Single Time Control (Options 13 And 14) - DGT North American Manuel D'utilisation

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Bonus ("Fischer" or "Incremental" Mode) Options (Options 9 - 14)

5.
The Bonus method (also referred to as a "Fischer" or "Incremental" Mode) is a timing
system in which, for each separate move played- from the first move of the time control
in question, bonus time is added to the available time. This method always gives the
players the possibility of continuing a game, even when a great deal of time has been
spent on earlier moves. It is possible actually to obtain additional thinking time by
completing a move in a time which is shorter than the extra time allowed. The total time
increases with the bonus time that is not used. Notice that, at the beginning of the
game, the bonus time has already been added to the initial time period. In all Bonus
options: When a player has used up all the time in the final time control, and no more
time is added, the clock stops – for both players – and it is the end of the game. The
freezing of the clock in this mode is according to FIDE regulations.

5a. One Time Control then Bonus ("Fischer") (Options 9 and 10)

When the time displayed reaches 0:00 for one of the players, the second time control
begins (the "bonus" period) and the time allotted for this second time control is added.
The bonus time is added when this time control starts and after the completion of each
move.

5b. Two Time Controls then Bonus ("Fischer") (Options 11 and 12)

When the time displayed reaches 0:00 for one of the players, the second or third (the
"bonus" period) time control (as the case may be) begins and the time allotted for the
each such time control is added. The bonus time is only added in the final time control.
It is added when this time control starts and after the completion of each move.

5c. Bonus ("Fischer") Single Time Control (Options 13 and 14)

One time control with bonus time. The bonus time is added to every move from the very
outset of the game. When the clock starts, the bonus time is already added for the first
move and will be added after the completion of each subsequent move.
5d. Bonus Tournament, up to 4 Time Controls with Bonus time per
move ("Fischer") (Options 15 and 16)
As far as the time for thinking is regulated, the bonus tournament method is the most
complex. It features up to four time controls in which the bonus time is added for each
move. When the time displayed reaches 0:00 during any time control except the last
one, the next time control begins and the time allotted for the next time control is added.
Option 16 (Bonus tournament, up to 4 Time Controls) allows the programming of 4
different time controls, all with the same bonus time per move. For the first three time
controls, a move number can be programmed. If the move number is set to a non-zero
number, the time for the next time control is added when a player has finished the
programmed number of moves for that period. If the move number is programmed to 0
(zero), the transition to the next period takes place when a player's display indicates
0.00.
If a player does not finish the programmed (non-zero) number of moves for
a particular time control, when the display indicates 0:00, the blinking flag
is shown and the DGT NA stops time counting for both players, indicating
that the game has ended, with the player in question having lost the game
on time.
For the correct working of the move counter driven Bonus Tournament option, the
players are obliged to correctly stop the clock after each finished move, so that the clock
keeps track of the played number of moves.
Always ensure that the lever is in the correct position and the player color
icons are correct before a game begins.
6.

Delay (Options 17 - 23)

Delay is a simple method to give each player a certain amount of extra time for every
move. It is very common in American Swiss System tournaments. When a delay option
is used, a player's clock does not start running until the delay interval has passed. Thus,
setting a countdown delay of five seconds allows five seconds to go by before a player's
clock begins to run. For example, let's assume a player has 18:37 of remaining time on
the clock, and the game is being played with a 5-second delay. The opponent moves.
6

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