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REVELL Control QUADROCOPTER GO! Mode D'emploi page 10

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  • FRANÇAIS, page 12
6 FLIGHT CONTROL
Note: Only minimal corrections of the controls are necessary for a smooth flying behavior
of the model! The direction indication applies when the model is viewed from behind. If
the model is flying forwards towards the pilot, it must be moved in the opposite direction.
6A Take off or fly higher by slowly moving the control for thrust and rotation (2A)
forward.
6B Land or decrease altitude by slowly moving the control for thrust and rotation (2A)
backward.
6C Fly forward by moving the controller for forward/backward and sideways
flight (2B) carefully forward.
6D Fly backward by moving the controller for forward/backward and sideways
flight (2B) carefully backward.
6E Fly to the left by moving the controller for forward/backward and sideways
flight (2B) carefully to the left.
6F Fly to the right by moving the controller for forward/backward and sideways
flight (2B) carefully to the right.
6G Turn the model around to the left by moving the control for thrust and rotation (2A)
to the left.
6H Turn model around to the right by moving the control for thrust and rotation (2A)
to the right.
2C Short press: Turbo switch. The lowest speed level is activated when the model is
switched on. Briefly pressing the button again activates the 2nd, 3rd and then the 1st
speed level.
2C Long press: Return to Home. A long press (about 2-3 seconds) commands the
model to return in the approximate direction of take-off. Please bear in mind that this
function is only an aid. Collisions or wind influence can cause the model to travel in an
indefinite direction.
2D Short press: Flip function. Each time the Flip button is pressed, the model carries
out a flip maneuver in the direction in which the control for forwards/backwards and
sideways movement (2B) is moved immediately afterwards. Only activate this func-
tion if there is enough space available and the model is flying at a height of at least 2
meters.
2D Long press: Headless Mode. Headless mode supports beginners in the initial
stages. Regardless of where the quadrocopter turns, the direction of flight always
corresponds exactly to the direction specified with the control for forwards/backwards
and sideways movement (2B). An example: If the model were to be turned 180°
and flown towards the operator, the operator would have to „convert" the forwards/
backwards and sideways movement accordingly. This is no longer necessary if head-
less mode is activated, as the internal processor always converts the control directions
automatically. An additional long press on button 2D deactivates the mode.
Attention: The model „notes" the forwards direction during each switch-on. This
means that the operator must not turn when controlling the model, as this would
change the concept of „forwards" and „right/left" in relation to the model. If the operator
changes position and wants to use headless mode – or if the control direction is no longer
correct due to a collision, the model must be restarted.
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7 TRIM ADJUSTMENT OF THE CONTROL
The model must be switched on first in order to connect it to the remote control.
Its adjustment is simple, but it requires some patience and a feel for it. Please observe
the following instructions precisely: Carefully move the thrust control up and raise the
helicopter approximately 0.5 to 1 metre in altitude.
7A If the model automatically moves slowly or quickly to the left or right ...
gradually press the trim for sideways flight (2I) in the opposite direction.
7B If the model moves by itself slowly or quickly around its own axis ...
press the trim adjustment for rotation (2G) incrementally in the opposite direction.
7C If the model automatically moves slowly or quickly forwards or backwards ...
gradually press the forwards/backwards trim (2H) in the opposite direction.
8 LANDING SKID
A landing skid is included with the model. Insert it facing outwards in the appropriate
holes on the underside of the model and carefully push it in (8A). Then screw in the
four accompanying screws to fasten it in place (8B).
9 PROTECTIVE GUARDS
Attention: Mount the protective guards before flying for the first time. Never operate
the model without protective guards.
Insert a protective guard at the outer end of each arm (9A) and fasten them in place
with the accompanying screws (9B).
Note for supervising adults: Check whether the toy has been assembled according
to the instructions. Assembly should take place under adult supervision.
INSTRUCTIONS FOR SAFE FLYING
GENERAL FLYING TIPS:
• Always place the model on a level surface. An inclined surface can, under certain
circumstances, have a negative impact on the starting behavior of the model.
• Always operate the controls slowly and with a gentle touch.
• Always maintain visual contact with the model and do not look at the remote control!
• Move the thrust control down again somewhat as soon as the model lifts off from
the ground. Maintain flying altitude by adjusting the thrust controller.
• If the model lowers, move the thrust control slightly upward again.
• If the model climbs, move the thrust control down slightly.
• To fly along a curve, tapping the directional controller very slightly in the respective
direction often suffices.
There is a general tendency during preliminary attempts at flight to operate the
model's controls too aggressively.Always operate the controls slowly and carefully.
Never fast and fitfully.
• Beginners should first master trimming before attempting to master the thrust controller.
The model does not necessarily have to fly straight at the beginning - initially, it is
more important to maintain a constant height of approximately one meter above the
ground by repeatedly tapping the thrust control. Only then should the pilot practice
steering the model left and right.
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