F F R R O O N N T T P P A A N N E E L L
Gain (1)
This control establishes the nominal operating level for the channel. The input gain can be adjusted over a wide
range to compensate for soft voices or very loud drums. To maximize the signal-to-noise ratio the gain should be set
to the proper level with the channel level control (9) set to 0. If the clip LED comes on and remains lit, try reducing
the gain.
Hi EQ (2)
An active tone control (shelving type: ±15 dB)
that varies the level of the high frequency range.
Mid EQ (3)
An active tone control (peak dip: ±15 dB) that
varies the mid frequency range.
Low EQ (4)
An active tone control (shelving type: ±15 dB)
that varies the level of the low frequency range.
Caution: Excessive low frequency boost causes
greater power consumption and increases the
possibility of speaker damage.
MON Send (5)
This control adjusts the level of the channel signal sent to the monitor output. The signal is taken before the channel
level control but after the channel EQ.
EFX Send (6)
This control adjusts the level of the channel signal added to the effects mix. The effects send signal is taken after the
channel level controls (9) so that adjustments made to the level control will also affect the send level.
Pan (7)
This knob controls the placement of the signal in the stereo field. When rotated completely counterclockwise‚ the
signal is present only on the left channel; when rotated completely clockwise‚ only in the right channel. On stereo
channels 5/6 and 7/8, this control functions as a balance control to adjust the relative level of the left and right
signals.
Clip LED (8)
This light normally indicates that the channel signal level is nearing the overload point. The clip indicator circuit
monitors the signal at many points in the channel to ensure that it catches all instances of clipping. It illuminates at
+19 dBu and warns that the gain or EQ boost should be reduced. When it lights, roughly 3 dB of headroom remain.
Level (9)
This is the channel output level control. The optimum setting is the 0 (unity gain) position.
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