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Dual ADMIRAL-501 Mode D'emploi page 36

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92515, 93515 ADMIRAL 501
Each player tries just as before to reach the selected number of points. The player also
tries to reach the score of another player with each dart. Because in this case the other
player must begin again at 0. As long as a player has less than 30 points, he cannot be
returned to 0. The hundreds are not taken into account in the return to 0. A player with 125
points can return a player with 225 points back to 0. With each return to 0, the player in the
right display receives one line. If 7 lines are obtained, he has won the game even if the
selected score was not reached. The number of points to be obtained to return another
player to 0 is displayed under SCORE.
15H9 means that with 15 points, player 9 can be returned to 0. When the
winner of first place is determined, the remaining players can compete
for the following places. So each player can end his game in this way.
9. CLK1
Game for 1 to 16 players
The goal of this game is to hit the number segments in the order 1 to 20 and then a
Bull/Bullseye. The first player to hit the Bull/Bullseye wins. The number segment that the
player must hit is displayed under SCORE. From segment 1 to E (BulI) and/or E50
(Bullseye). Select one of the 3 game variants with OPTION:
Around The Clock : The double and triple segments count as single.
2
Double Around The Clock : Here the double segments must be hit in the correct
sequence from 1 to 20 and the Bullseye at the end.
3
Triple Around The Clock : Here the triple segments must be hit in the correct
sequence from 1 to 20 and the Bullseye at the end.
10. CLK2
The goal of this game is to hit the number segments in order clockwise
around the dartboard and then a Bull/Bullseye. The first player who hits the
Bull/Bullseye wins. The options are the same as these for Clock 1.
11. CLK3
The goal of this game is to hit the number segments in order
counterclockwise around the dartboard and then a Bull/Bullseye. The first
player who hits the Bull/Bullseye wins. The options are the same as these
for Clock 1.
12. 9LF
Game for 2 to 16 players
Select the number of lives (LF) 3 to 9 with OPTION.
Each player receives the pre selected number of
lives. All players must hit number segment 1 with a
dart in the first round. If he does not succeed, one life
expires. In the second round, each player must hit
the 2 etc. The number segment to be hit is displayed
under SCORE. The last survivor wins. The player
becomes the new leader with highest score.
Clock 1
Clock 2
Clock 3
9 Lives
Example of display:
number of lives
target segment
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9251593515