1st GROUP RATES.
P.40 1st GROUP: MINIMUM CHARGE FOR A GAME.
The minimum charge for a game is useful for those cases in
which the players use the table for just a short time.
For the programming, see step P.41.
P.41 1st GROUP: RATE 1.
To set up the charge, use the lighted-up numbers from 1 to
12 (see what is printed above those buttons). Button 14
(CANC.) cancels in the event of an error.
Once the charge has been set up, confirm it by pushing the
ENTER button. Buttons (+) and (–) may likewise be used to
increase or lower the charge.
P.42 1st GROUP: RATE 2.
This stage is bypassed if the hourly bands were not
activated in step P.17.
The programming is the same as in step P.41.
P.43 1st GROUP: RATE 3.
This stage is to be bypassed if the hourly bands were not
activated in step P.17.
The programming is the same as in step P.41.
P.44 1st GROUP: CLUB RATE 1.
This stage is to be bypassed if the club rates were not
activated in step P.19.
The programming is the same as in step P.41.
P.45 1st GROUP CLUB RATE 2.
This stage is to be bypassed if the hourly bands were not
activated in step P.17 or if the club rates were not activated
in step P.19. The programming is the same as in step P.41.
P.46 1st GROUP: CLUB RATE 3.
This stage is to be bypassed if the hourly bands were not
activated in step P.17 or if the club rates were not activated
in step P.19. The programming is the same as in step P.41.
P.47 DETERMINATION OF THE TABLES
WITH 1st GROUP RATES.
Here the decision is made about which tables will run with
the 1st group rates. By pushing a numbered button, you
can turn on or turn off the respective blinking light in order
to determine (if lighted) that the table involved will operate
with the 1st GROUP rates.
P.50 2nd GROUP
MINIMUM CHARGE FOR A GAME
P.51 2nd GROUP
RATE 1
P.52 2nd GROUP
RATE 2
P.53 2nd GROUP
RATE 3
P.54 2nd GROUP
CLUB RATE 1
P.55 2nd GROUP
CLUB RATE 2
P.56 2nd GROUP
CLUB RATE 3
P.57 DETERMINATION OF TABLES WITH 2nd
GROUP RATES
P.60 3rd GROUP
MINIMUM CHARGE FOR A GAME
P.61 3rd GROUP
RATE 1
P.62 3rd GROUP
RATE 2
P.63 3rd GROUP
RATE 3
P.64 3rd GROUP
CLUB RATE 1
P.65 3rd GROUP
CLUB RATE 2
P.66 3rd GROUP
CLUB RATE 3
P.67 DETERMINATION OF TABLES WITH 3rd
GROUP RATES
P.70 4th GROUP
MINIMUM CHARGE FOR A GAME
P.71 4th GROUP
RATE 1
P.72 4th GROUP
RATE 2
P.73 4th GROUP
P.74 4th GROUP
P.75 4th GROUP
P.76 4th GROUP
P.77 DETERMINATION OF TABLES WITH 4th
GROUP RATES
P.80 5th GROUP
P.81 5th GROUP
P.82 5th GROUP
P.83 5th GROUP
P.84 5th GROUP
P.85 5th GROUP
P.86 5th GROUP
P.87 DETERMINATION OF TABLES WITH 5th
GROUP RATES
P.90 6th GROUP
P.91 6th GROUP
P.92 6th GROUP
P.93 6th GROUP
P.94 6th GROUP
P.95 6th GROUP
P.96 6th GROUP
P.97 DETERMINATION OF TABLES WITH 6th
GROUP RATES
P.98 TIME FOR ABANDONING A GAME.
It is possible to program a 0 - to 300 - seconds span of
time, thus allowing a player to decide against a game (from
the moment the START button is pushed to the moment the
STOP button is pushed) without having to pay. Use the (+)
and (–) buttons to set up the desired time span.
OPERATING MICRO32
Before beginning to operate the unit, it would be best to
carry out all the programming so that each and every
operation you wish to utilize will be activated.
Insert the plug in a 230 Vac outlet and then turn the unit on
with the ON/OFF button.
If there is no electricity, you can turn on the MICRO32 by
pushing the tip of a pen into the BATTERY hole located on
the side of the ON/OFF button. The battery inside (two
nor mal batteries of 9 Volt each) has a lifespan which
d e p e n d s o n h o w o f t e n i t i s u s e d , a n d u n d e r u s u a l
conditions the average lifespan is more than five years. This
battery will NOT help keep data in the memory bank; it only
permits a terminal display of the figure amounts in the event
of electrical blackout.
To start the counter, push the START button and then the
number of the table involved. The same holds true with
START-CLUB for possible club members. The numbered
button will light up to indicate that the counter is operating.
If the counter is linked to club rates, the light will blink
slightly. Once the START button has been pushed, you will
have one minute to change to START-CLUB or vice-versa.
If bar management has been activated (programming in
P.03), you may charge food or drink to a table being played
by pushing BAR and then the number involved. Then
record the amount by using the numbered buttons wich are
lit up, taking note at the same time of what is written ABOVE
those buttons. The amount charged is recorded by using
buttons from 1 to 12. The CANC. button (14) cancels
eventual errors. The REP. button (15) allows you to repeat
the same amount if successive servings of food and drink
h a v e t h a t s a m e p r i c e . T h e ( + ) b u t t o n ( 1 6 ) a d d s u p
subsequent charges.
Finally, press the ENTER button to confirm the total.
9
ENGLISH
RATE 3
CLUB RATE 1
CLUB RATE 2
CLUB RATE 3
MINIMUM CHARGE FOR A GAME
RATE 1
RATE 2
RATE 3
CLUB RATE 1
CLUB RATE 2
CLUB RATE 3
MINIMUM CHARGE FOR A GAME
RATE 1
RATE 2
RATE 3
CLUB RATE 1
CLUB RATE 2
CLUB RATE 3