Singles segments
Doubles segment
Triples segment
bases
Bullseye
only be attempted on third dart of each round)
The object of the game is to score as many runs as possible
each inning. The player with the most runs at the end of the
game is the winner.
GAME 22: STEEPLECHASE
The object of this game is to be the first player to finish the
"race" by being the first to complete the "track." The track
starts at the 20 segment and runs clockwise around the
board to the 5 segment and ends with a bullseye. Sounds
easy right? What has not yet been specified is that you must
hit the inner single segment (Triangle) of each number to get
through the course. This is the area between the bullseye
and the triples ring. And, as with a real steeplechase, there
are obstacles throughout the course to hurdle. The four
hurdles are found at the following places:
1st fence
2nd fence
3rd fence
4th fence
The first player to complete the course and hit the bullseye
wins the race.
GAME 23: BOWLING
This dartboard adaptation of bowling is a real challenge! It is
a difficult game in that you must be very accurate to rack up a
decent score. Player one starts the game. You must select
your "alley" by either throwing dart or manually pressing
Diagram segment of choice. Once alley is selected, you have
2 remaining darts to throw in which to score points or "pins."
Each specific segment in your "alley" is worth a given pin
total:
Segment
Double
Outer Single
Triple
Inner Single
"Single" - one base
"Double" - two bases
"Triple" - Three
"Home Run" (can
Triple 13
Triple 17
Triple 8
Triple 5
Score
9 pins
3 pins
10 pins
7 pins
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of
bowling
2. You cannot hit the same singles segment twice within the
same "frame" (round). The second hit will count as zero
points. Hint: Try to hit each single to reach 10 points in the
frame.
3. You can score 20 points per "frame" by hitting the triple
segment twice.
4. If your first dart hits a Double segment, your second dart
hits a Double too and the third dart hit any segment, you will
score 10 pins (point) for this round.
5. If your first dart hits a Double segment, your second dart
hits an Outer or Inner Single segment and the third dart hit
the Double, this round will only score 9 points.
6. If your first dart hits a Double segment, your second dart
hits a Triple and the third dart hit a Double segment, you will
score 19 points total.
GAME 24: CAR RALLYING
This game is similar to steeplechase except we let you set up
your own "race track." You can set up as many obstacles as
you wish. The track must be 20 lengths long.
Before the game starts, the LED display will prompt you to
select the course ("SEL"). Players should alternate selecting
segments by pressing on the specific segment of your
choice. Note: You will have to hit the exact segment you
selected to move on during the race. If you choose inner
single 20, that inner single area will need to be hit during the
race. The LED display will indicate inner single with a line
next to the bottom of the 1, an outer single is shown with a
line next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before
continuing on the racetrack. Again, the route can be made as
difficult or easy as you wish and can go anywhere on the
target area of the board. After the track is selected, press
START to begin the race. The first player to complete the
course is the winner.
GAME 25: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used.
Singles are worth 1 point, doubles are worth 2, and triples are
worth 3 points. Each player must throw for the numbers in
order with the objective of scoring 3 points in each segment
to move on to the next. If a player scores more than 3 points
in any one number, the excess points are given to the next
player. The first player to score 3 points in all segments (15 -
20 and bull) is the winner.
GAME 26: NINE-DART CENTURY
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