subtracted from the total. In other words, a player's scoring
does not begin until a double is hit.
• Double Out - A double must be hit to end the game.
• Double In and Double Out - A double is required to start and
end scoring of the game by each player.
• Master Out - A double or triple is required to finish the
game.
Dart-Out Feature ("01" games only)
This electronic dartboard has a special "Dart Out" feature.
When a player requires less than 160 to reach zero, the
estimate feature becomes active. The player can press the
DART OUT button to view the darts necessary to throw to
finish the game (reach zero exactly). Doubles and triples are
indicated with 2 or 3 lines to the left of each number
respectively.
GAME 2: CRICKET
Cricket is a strategic game for accomplished players and
beginners alike. Players throw for numbers best suited for
them and can force opponents to throw for numbers not as
suitable for them. The object of Cricket is to "close" all of the
appropriate numbers before one's opponent while racking up
the highest number of points.
Only the numbers 15 through 20 and the inner/outer
bullseye are used. Each player must hit a number 3 times to
"open" that segment for scoring. A player is then awarded the
number of points of the "open" segment each time he/she
throws a dart that lands in that segment, provided their
opponent has not closed that segment. Hitting the double ring
counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is
"closed" when the other player(s) hit the open segment 3
times. Once a number has been "closed", any player for the
remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and
accumulating the highest point total is the winner. If a player
"closes" all numbers first but is behind in points, he/she must
continue to score on the "open" numbers. If the player does
not make up the point deficit before the opposing player(s)
"closes" all the numbers, the opposing side wins. Play
continues until all segments are closed.
GAME 2-1: NO-SCORE CRICKET
(Press SELECT button when Cricket is displayed) Same
rules as standard Cricket except there is no point scoring.
The object of this version is to be the first to simply "close" all
the appropriate numbers (15 through 20 and the bullseye).
Note: LCD models have cricket and no-score cricket as
separate games, but LED models have these games as 1
game.
Cricket Scoring Display:
This dartboard utilizes a dedicated scoreboard that keeps
track of each player's segment status when playing Cricket.
The exclusive Tournament Cricket Scoring display on this
dartboard utilizes traditional X and O style characters to track
'marks'. When Cricket is selected, the lights on the Cricket
scoreboard are not lit – they will illuminate as 'marks' are
scored. There are 3 separate lights within each number (15
through 20 and bullseye). During play, one of the status lights
will turn on as a segment is hit. If a double or triple of an
active number is hit, 2 or 3 lights will turn on respectively.
GAME 3: SCRAM (For 2 players only)
This game is a variation of Cricket. The game consists of two
rounds. The players have a different objective in each round.
In round 1, player 1 tries to "close" (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2
attempts to rack up as many points in the segments that the
other player has not yet closed. Once player 1 has closed all
segments, round 1 is complete. In round 2, each player's
roles are reversed. Now, player 2 tries to close all the
segments while player 1 goes for points. The game is over
when round 2 is complete (player 2 closes all segments). The
player with the highest point total is the winner.
GAME 4: CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring
begins, points are added to your opponent(s) total. The
object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the
players. Rather than adding to your own score and helping
your own cause as in standard Cricket, Cut-Throat offers the
benefit of racking up points for your opponent(s), digging him
in a deeper hole. Competitive players will love this variation!
GAME 5: ENGLISH CRICKET (For 2 players only)
This game is another variation of Cricket that requires
precision dart throwing. The game consists of two rounds.
The players have a different objective in each round. During
the first round, player 2 attempts to throw bullseyes – with the
objective of needing 9 to complete round 1. Double bull (red
center) counts as 2 scores. Any throw that does not hit
bullseye is credited to player 1's point total. For example, if
player 2 throws a 20, a single bullseye, and a 7 during his/her
turn, player 2 will have one bullseye subtracted from the 9
needed, and 27 points will be credited to player 1's point
total. Player 2 must exhibit accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as
possible during this first round. Doubles and triples count 2x
and 3x their respective values. However, to score points,
player 1 must score over 40 points in each turn (3 throws) to
amass points against player 2. Only those points over 40 are
counted toward the cumulative score. Player 1 must also
exhibit precision dart throwing and avoid hitting any bullseyes
during this first round because any hits scored by player 1 in
the bullseye area will be subtracted from player 2's needed
total of 9 bullseyes. Once player 2 reaches the objective of
getting 9 bullseyes, the roles are reversed for round two.
GAME 6: ADVANCED CRICKET
This difficult version of cricket was developed for the
advanced player. Players must close out the segments (20,
19, 18,17,16,15 and bullseye) by using only triples and
doubles! In this challenging game, doubles segments count
as 1x the number, and triple segments count as 2x the
number. The bullseye scoring is the same as in standard
cricket. The first player to close out the numbers with the
most points is the winner.
GAME 7: SHOOTER
This challenging game tests the players ability to "group
together" darts within a segment during each round of play.
The computer will randomly select the segment the players
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